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University Student Research Challenge (USRC) Awards
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By NASA
The book cover for the 2025 edition of the Microgravity Materials Research Researcher’s Guide June 2025 Edition
Most materials are formed from a partially or totally fluid sample, and the transport of heat and mass from the fluid into the solid during solidification inherently influences the formation of the material and its resultant properties. The ISS provides a long-duration microgravity environment for conducting experiments that enables researchers to examine the effects of heat and mass transport on materials processes in the near-absence of gravity-driven forces. The microgravity environment greatly reduces buoyancy-driven convection, hydrostatic pressure, and sedimentation. It can also be advantageous for designing experiments with reduced container interactions. The reduction in these gravity-related sources of heat and mass transport may be taken advantage of to determine how material processes and microstructure formation are affected by gravity-driven and gravity independent sources of heat and mass transfer.
Materials science experiments on the ISS have yielded broad and significant scientific advancements, including contributing to the development of improved mathematical models for predicting material properties during processing on Earth and enabling a better understanding of microstructure formation during solidification towards controlling the material properties of various alloys.
This researcher’s guide provides information on the acceleration environment of the space station and describes facilities available for materials research. Examples of previous microgravity materials research and descriptions of planned research are also provided.
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By NASA
by Dary Felix Garcia
NASA is preparing to make history by sending humans to the Moon’s South Pole. There, astronauts will conduct moonwalks for exploration, science experiments, and prepare humanity for the journey to Mars. Missions of this scale require extensive planning, especially when accounting for emergency scenarios such as a crew member becoming incapacitated.
To address this critical risk, the South Pole Safety Challenge invited the public to develop a compact, effective device capable of safely rescuing astronauts during emergency situations on the Moon’s surface. Given the harsh and unpredictable conditions of the lunar South Pole, the rescue system must be lightweight, easy to use, and able to transport an incapacitated crew member weighing approximately 755 lbs. (343 kg), representing the crew member and their suit, without the help of the lunar rover. It must also be capable of covering up to 1.24 miles (2 kilometers) across slopes as steep as 20 degrees.
“The initiative saved the government an estimated $1,000,000 and more than three years of work had the solutions been produced using in-house existing resources,” said Ryon Stewart, acting Program Manager of NASA’s Center of Excellence for Collaborative Innovation. “The effort demonstrated how crowdsourcing provides NASA with a wide diversity of innovative ideas and skills.”
The global challenge received 385 unique ideas from 61 countries. Five standout solutions received a share of the $45,000 prize purse. Each of the selected solutions demonstrated creativity, practicality, and direct relevance to NASA’s needs for future Moon missions.
The global challenge received 385 unique ideas from 61 countries. Five standout solutions received a share of the $45,000 prize purse. Each of the selected solutions demonstrated creativity, practicality, and direct relevance to NASA’s needs for future Moon missions.
First Place: VERTEX by Hugo Shelley – A self-deploying four-wheeled motorized stretcher that converts from a compact cylinder into a frame that securely encases an immobilized crew member for transport up to 6.2 miles (10 kilometers). Second Place: MoonWheel by Chamara Mahesh – A foldable manual trolley designed for challenging terrain and rapid deployment by an individual astronaut. Third Place: Portable Foldable Compact Emergency Stretcher by Sbarellati team – A foldable stretcher compatible with NASA’s Exploration Extravehicular Activity spacesuit. Third Place: Advanced Surface Transport for Rescue (ASTRA) by Pierre-Alexandre Aubé – A collapsible three-wheeled device with a 1.2 mile (2 kilometer) range. Third Place: Getting Rick to Roll! by InventorParents – A rapidly deployable, tool-free design suited for functionality in low gravity settings. NASA is identifying how to integrate some features of the winning ideas into current and future mission designs. Most intriguing are the collapsible concepts of many of the designs that would save crucial mass and volume. Additionally, the submissions offered innovative wheel designs to enhance current concepts. NASA expects to incorporate some features into planning for surface operations of the Moon.
HeroX hosted the challenge on behalf of NASA’s Extravehicular Activity and Human Surface Mobility Program. The NASA Tournament Lab, part of the Prizes, Challenges, and Crowdsourcing program in the Space Technology Mission Directorate, managed the challenge. The program supports global public competitions and crowdsourcing as tools to advance NASA research and development and other mission needs.
Find more opportunities at https://www.nasa.gov/get-involved/
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By NASA
3 min read
Preparations for Next Moonwalk Simulations Underway (and Underwater)
By Beth Ridgeway
NASA’s Student Launch competition celebrated its 25th anniversary on May 4, just north of NASA’s Marshall Space Flight Center in Huntsville, Alabama, bringing together more than 980 middle school, high school, college, and university students from across the U.S. to showcase and launch their high-powered rocketry designs.
The event marked the conclusion of the nine-month challenge where teams designed, built, and launched more than 50 rockets carrying scientific payloads—trying to achieve altitudes between 4,000 and 6,000 feet before executing a successful landing and payload mission.
“This is really about mirroring the NASA engineering design process,” Kevin McGhaw, director of NASA’s Office of STEM Engagement Southeast Region, said. “It gives students hands-on experience not only in building and designing hardware, but in the review and testing process. We are helping to prepare and inspire students to get out of classroom and into the aerospace industry as a capable and energizing part of our future workforce.”
NASA announced James Madison University as the overall winner of the agency’s 2025 Student Launch challenge, followed by North Carolina State University, and The University of Alabama in Huntsville. A complete list of challenge winners can be found on the agency’s Student Launch webpage.
Participants from James Madison University – the overall winner of the 2025 NASA Student Launch competition – stand around their team’s high-powered rocket as it sits on the pad before launching on May 4 event. NASA/Krisdon Manecke Each year, a payload challenge is issued to the university teams, and this year’s task took inspiration from the agency’s Artemis missions, where NASA will send astronauts to explore the Moon for scientific discovery, economic benefit, and to build the foundation for the first crewed missions to Mars. Teams were challenged to include sensor data from STEMnauts, non-living objects representing astronauts. The STEMnaut “crew” had to relay real-time data to the student team’s mission control, just as the Artemis astronaut crew will do as they explore the lunar surface.
Student Launch is one of NASA’s seven Artemis Student Challenges – activities that connect student ingenuity with NASA’s work returning to the Moon under Artemis in preparation for human exploration of Mars.
The competition is managed by Marshall’s Office of STEM Engagement. Additional funding and support are provided by the Office of STEM Engagement’s Next Generation STEM project, NASA’s Marshall Space Flight Center, the agency’s Space Operations Mission Directorate, Northrup Grumman, National Space Club Huntsville, American Institute of Aeronautics and Astronautics, National Association of Rocketry, Relativity Space, and Bastion Technologies Inc.
To watch the full virtual awards ceremony, please visit NASA Marshall’s YouTube channel.
For more information about Student Launch, visit:
https://www.nasa.gov/learning-resources/nasa-student-launch/
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Last Updated Jun 16, 2025 EditorBeth RidgewayLocationMarshall Space Flight Center Related Terms
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By Space Force
Vandenberg Space Force Base stands as a vital hub where Guardians and Airmen oversee launches that safeguard U.S. interests and uphold America’s edge in the space domain.
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By NASA
4 Min Read NASA Student Challenge Prepares Future Designers for Lunar Missions
At NASA’s Johnson Space Center in Houston, the next generation of lunar explorers and engineers are already hard at work. Some started with sketchbooks and others worked with computer-aided design files, but all had a vision of how design could thrive in extreme environments.
Thanks to NASA’s Student Design Challenge, Spacesuit User Interface Technologies for Students (SUITS), those visions are finding their way into real mission technologies.
NASA’s Spacesuit User Interface Technologies for Students (SUITS) teams test their augmented reality devices at the Mars Rock Yard during the 2025 test week at Johnson Space Center in Houston.
Credit: NASA/James Blair The SUITS challenge invites university and graduate students from across the U.S. to design, build, and test interactive displays integrated into spacesuit helmets, continuing an eight-year tradition of hands-on field evaluations that simulate conditions astronauts may face on the lunar surface. The technology aims to support astronauts with real-time navigation, task management, and scientific data visualization during moonwalks. While the challenge provides a unique opportunity to contribute to future lunar missions, for many participants, SUITS offers something more: a launchpad to aerospace careers.
The challenge fosters collaboration between students in design, engineering, and computer science—mirroring the teamwork needed for real mission development.
NASA SUITS teams test their augmented reality devices at Johnson’s Mars Rock Yard on May 21, 2025.
Credit: NASA/Robert Markowitz SUITS taught me how design can be pushed to solve for the many niche challenges that come with an environment as unique and unforgiving as space.
Keya Shah
Softgoods Engineering Technologist
Keya Shah, now a softgoods engineering technologist in Johnson’s Softgoods Laboratory, discovered her path through SUITS while studying industrial design at the Rhode Island School of Design (RISD).
“SUITS taught me how design can be pushed to solve for the many niche challenges that come with an environment as unique and unforgiving as space,” Shah said. “Whether applied to digital or physical products, it gave me a deep understanding of how intuitive and thoughtfully designed solutions are vital for space exploration.”
As chief designer for her team’s 2024 Mars spacewalk project, Shah led more than 30 designers and developers through rounds of user flow mapping, iterative prototyping, and interface testing.
“Design holds its value in making you think beyond just the ‘what’ to solve a problem and figure out ‘how’ to make the solution most efficient and user-oriented,” she said, “SUITS emphasized that, and I continually strive to highlight these strengths with the softgoods I design.”
Shah now works on fabric-based flight hardware at Johnson, including thermal and acoustic insulation blankets, tool stowage packs, and spacesuit components.
“There’s a very exciting future in human space exploration at the intersection of softgoods with hardgoods and the digital world, through innovations like smart textiles, wearable technology, and soft robotics,” Shah said. “I look forward to being part of it.”
Softgoods Engineering Technologist Keya Shah evaluates the SUITS interface design during the 2025 test week.
Credit: NASA/James Blair For RISD alumnus Felix Arwen, now a softgoods engineer at Johnson, the challenge offered invaluable hands-on experience. “It gave me the opportunity to take projects from concept to a finished, tested product—something most classrooms didn’t push me to do,” Arwen said.
Serving as a technical adviser and liaison between SUITS designers and engineers, Arwen helped bridge gaps between disciplines—a skill critical to NASA’s team-based approach.
“It seems obvious now, but I didn’t always realize how much design contributes to space exploration,” Arwen said. “The creative, iterative process is invaluable. Our work isn’t just about aesthetics—it’s about usability, safety, and mission success.”
Arwen played a key role in expanding RISD’s presence across multiple NASA Student Design Challenges, including the Human Exploration Rover Challenge, the Micro-g Neutral Buoyancy Experiment Design Teams, and the Breakthrough, Innovative, and Game-changing Idea Challenge. The teams, often partnering with Brown University, demonstrated how a design-focused education can uniquely contribute to solving complex engineering problems.
“NASA’s Student Design Challenges gave me the structure to focus my efforts on learning new skills and pursuing projects I didn’t even know I’d be interested in,” he said.
It seems obvious now, but I didn’t always realize how much design contributes to space exploration. The creative, iterative process is invaluable. Our work isn’t just about aesthetics—it’s about usability, safety, and mission success.
Felix Arwen
Softgoods Engineer
Softgoods Engineer Felix Arwen tests hardware while wearing pressurized gloves inside a vacuum glovebox. Both Arwen and Shah remain involved with SUITS as mentors and judges, eager to support the next generation of space designers.
Their advice to current participants? Build a portfolio that reflects your passion, seek opportunities outside the classroom, and do not be afraid to apply for roles that might not seem to fit a designer.
“While the number of openings for a designer at NASA might be low, there will always be a need for good design work, and if you have the portfolio to back it up, you can apply to engineering roles that just might not know they need you yet,” Arwen said.
SUIT teams test their augmented reality devices during nighttime activities on May 21, 2025.
Credit: NASA/Robert MarkowitzNASA/Robert Markowitz As NASA prepares for lunar missions, the SUITS challenge continues to bridge the gap between student imagination and real-world innovation, inspiring a new wave of space-ready problem-solvers.
“Design pushes you to consistently ask ‘what if?’ and reimagine what’s possible,” Shah said. “That kind of perspective will always stay core to NASA.”
Are you interested in joining the next NASA SUITS challenge? Find more information here.
The next challenge will open for proposals at the end of August 2025.
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Sumer Loggins
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