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Modeling, Simulation Summit: Following through with training transformation
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By NASA
3 Min Read NASA Invests in Future STEM Workforce Through Space Grant Awards
NASA is awarding up to $870,000 annually to 52 institutions across the United States, the District of Columbia, and Puerto Rico over the next four years. The investments aim to create opportunities for the next generation of innovators by supporting workforce development, science, technology, engineering and math education, and aerospace collaboration nationwide.
The Space Grant College and Fellowship Program (Space Grant), established by Congress in 1989, is a workforce development initiative administered through NASA’s Office of STEM Engagement (OSTEM). The program’s mission is to produce a highly skilled workforce prepared to advance NASA’s mission and bolster the nation’s aerospace sector.
“The Space Grant program exemplifies NASA’s commitment to cultivating a new generation of STEM leaders,” said Torry Johnson, deputy associate administrator of the STEM Engagement Program at NASA Headquarters in Washington. “By partnering with institutions across the country, we ensure that students have the resources, mentorship, and experiences needed to thrive in the aerospace workforce.”
The following is a complete list of awardees:
University of Alaska, Fairbanks University of Alabama, Huntsville University of Arkansas, Little Rock University of Arizona University of California, San Diego University of Colorado, Boulder University of Hartford, Connecticut American University, Washington, DC University of Delaware University of Central Florida Georgia Institute of Technology University of Hawaii, Honolulu Iowa State University, Ames University of Idaho, Moscow University of Illinois, Urbana-Champaign Purdue University, Indiana Wichita State University, Kansas University of Kentucky, Lexington Louisiana State University and A&M College Massachusetts Institute of Technology Johns Hopkins University, Maryland Maine Space Grant Consortium University of Michigan, Ann Arbor University of Minnesota Missouri University of Science and Technology University of Mississippi Montana State University, Bozeman North Carolina State University University of North Dakota, Grand Forks University of Nebraska, Omaha University of New Hampshire, Durham Rutgers University, New Brunswick, New Jersey New Mexico State University Nevada System of Higher Education Cornell University, New York Ohio Aerospace Institute University of Oklahoma Oregon State University Pennsylvania State University University of Puerto Rico Brown University, Rhode Island College of Charleston, South Carolina South Dakota School of Mines & Technology Vanderbilt University, Tennessee University of Texas, Austin University of Utah, Salt Lake City Old Dominion University Research Foundation, Virginia University of Vermont, Burlington University of Washington, Seattle Carthage College, Wisconsin West Virginia University University of Wyoming Space Grant operates through state-based consortia, which include universities, university systems, associations, government agencies, industries, and informal education organizations engaged in aerospace activities. Each consortium’s lead institution coordinates efforts within its state, expanding opportunities for students and researchers while promoting collaboration with NASA and aerospace-related industries nationwide.
To learn more about NASA’s missions, visit: https://www.nasa.gov/
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By NASA
Explore This Section Science Science Activation Exploring the Universe Through… Overview Learning Resources Science Activation Teams SME Map Opportunities More Science Activation Stories Citizen Science 3 min read
Exploring the Universe Through Sight, Touch, and Sound
For the first time in history, we can explore the universe through a rich blend of senses—seeing, touching, and hearing astronomical data—in ways that deepen our understanding of space. While three-dimensional (3D) models are essential tools for scientific discovery and analysis, their potential extends far beyond the lab.
Space can often feel distant and abstract, like watching a cosmic show unfold on a screen light-years away. But thanks to remarkable advances in technology, software, and science, we can now transform telescope data into detailed 3D models of objects millions or even billions of miles away. These models aren’t based on imagination—they are built from real data, using measurements of motion, light, and structure to recreate celestial phenomena in three dimensions.
What’s more, we can bring these digital models into the physical world through 3D printing. Using innovations in additive manufacturing, data becomes something you can hold in your hands. This is particularly powerful for children, individuals who are blind or have low vision, and anyone with a passion for lifelong learning. Now, anyone can quite literally grasp a piece of the universe.
These models also provide a compelling way to explore concepts like scale. While a 3D print might be just four inches wide, the object it represents could be tens of millions of billions of times larger—some are so vast that a million Earths could fit inside them. Holding a scaled version of something so massive creates a bridge between human experience and cosmic reality.
In addition to visualizing and physically interacting with the data, we can also listen to it. Through a process called sonification, telescope data is translated into sound, making information accessible and engaging in a whole new way. Just like translating a language, sonification conveys the essence of astronomical data through audio, allowing people to “hear” the universe.
To bring these powerful experiences to communities across the country, NASA’s Universe of Learning, in collaboration with the Library of Congress, NASA’s Chandra X-ray Observatory, and the Space Telescope Science Institute, has created Mini Stars 3D Kits that explore key stages of stellar evolution. These kits have been distributed to Library of Congress state hubs across the United States to engage local learners through hands-on and multisensory discovery.
Each Mini Stars Kit includes:
Three 3D-printed models of objects within our own Milky Way galaxy: Pillars of Creation (M16/Eagle Nebula) – a stellar nursery where new stars are born Eta Carinae – a massive, unstable star system approaching the end of its life Crab Nebula – the aftermath of a supernova, featuring a dense neutron star at its core Audio files with data sonifications for each object—mathematical translations of telescope data into sound Descriptive text to guide users through each model’s scientific significance and sensory interpretation These kits empower people of all ages and abilities to explore the cosmos through touch and sound—turning scientific data into a deeply human experience. Experience your universe through touch and sound at: https://chandra.si.edu/tactile/ministar.html
Credits:
3D Prints Credit: NASA/CXC/ K. Arcand, A. Jubett, using software by Tactile Universe/N. Bonne & C. Krawczyk & Blender
Sonifications: Dr. Kimberly Arcand (CXC), astrophysicist Dr. Matt Russo, and musician Andrew Santaguida (both of the SYSTEM Sounds project)
3D Model: K. Arcand, R. Crawford, L. Hustak (STScI)
Photo of NASA’s Universe of Learning (UoL) 3D printed mini star kits sent to the Library of Congress state library hubs. The kits include 3D printed models of stars, sonifications, data converted into sound, and descriptive handouts available in both text and braille. Share
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Last Updated Apr 14, 2025 Editor NASA Science Editorial Team Related Terms
Science Activation 3D Resources Astrophysics Manufacturing, Materials, 3-D Printing The Universe Explore More
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By European Space Agency
Video: 00:08:54 Meet Amelie Schoenenwald— biotechnologist, business expert, and PhD in structural biology. Whether in the lab or the great outdoors, she thrives in extreme environments, ready to embrace the adventure of ESA’s Astronaut Reserve.
In this miniseries, we take you on a journey through the ESA Astronaut Reserve, diving into the first part of their Astronaut Reserve Training (ART) at the European Astronaut Centre (EAC) near Cologne, Germany. Our “ARTists” are immersing themselves in everything from ESA and the International Space Station programme to the European space industry and institutions. They’re gaining hands-on experience in technical skills like spacecraft systems and robotics, alongside human behaviour, scientific lessons, scuba diving, and survival training.
ESA’s Astronaut Reserve Training programme is all about building Europe’s next generation of space explorers—preparing them for the opportunities of future missions in Earth orbit and beyond.
This interview was recorded in November 2024.
Learn more about Amelie’s favourite space mission.
You can listen to this episode on all major podcast platforms.
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This exercise was designed to evaluate and refine tactical movements that have been instilled over the past several months, ensuring security forces Airmen are prepared for a deployed environment.
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By NASA
If you design a new tool for use on Earth, it is easy to test and practice using that tool in its intended environment. But what if that tool is destined for lunar orbit or will be used by astronauts on the surface of the Moon?
NASA’s Simulation and Graphics Branch can help with that. Based at Johnson Space Center in Houston, the branch’s high-fidelity, real-time graphical simulations support in-depth engineering analyses and crew training, ensuring the safety, efficiency, and success of complex space endeavors before execution. The team manages multiple facilities that provide these simulations, including the Prototype Immersive Technologies (PIT) Lab, Virtual Reality Training Lab, and the Systems Engineering Simulator (SES).
Lee Bingham is an aerospace engineer on the simulation and graphics team. His work includes developing simulations and visualizations for the NASA Exploration Systems Simulations team and providing technical guidance on simulation and graphics integration for branch-managed facilities. He also leads the branch’s human-in-the-loop Test Sim and Graphics Team, the Digital Lunar Exploration Sites Unreal Simulation Tool (DUST), and the Lunar Surface Mixed-Reality with the Active Response Gravity Offload System (ARGOS) projects.
Lee Bingham demonstrates a spacewalk simulator for the Gateway lunar space station during NASA’s Tech Day on Capitol Hill in Washington, D.C. Image courtesy of Lee Bingham Bingham is particularly proud of his contributions to DUST, which provides a 3D visualization of the Moon’s South Pole and received Johnson’s Exceptional Software of the Year Award in 2024. “It was designed for use as an early reference to enable candidate vendors to perform initial studies of the lunar terrain and lighting in support of the Strategy and Architecture Office, human landing system, and the Extravehicular Activity and Human Surface Mobility Program,” Bingham explained. DUST has supported several human-in-the-loop studies for NASA. It has also been shared with external collaborators and made available to the public through the NASA Software Catalog.
Bingham has kept busy during his nearly nine years at Johnson and said learning to manage and balance support for multiple projects and customers was very challenging at first. “I would say ‘yes’ to pretty much anything anyone asked me to do and would end up burning myself out by working extra-long hours to meet milestones and deliverables,” he said. “It has been important to maintain a good work-life balance and avoid overcommitting myself while meeting demanding expectations.”
Lee Bingham tests the Lunar Surface Mixed Reality and Active Response Gravity Offload System trainer at Johnson Space Center. Image courtesy of Lee Bingham Bingham has also learned the importance of teamwork and collaboration. “You can’t be an expert at everything or do everything yourself,” he said. “Develop your skills, practice them regularly, and master them over time but be willing to ask for help and advice. And be sure to recognize and acknowledge your coworkers and teammates when they go above and beyond or achieve something remarkable.”
Lee Bingham (left) demonstrates a lunar rover simulator for Apollo 16 Lunar Module Pilot Charlie Duke. Image courtesy of Lee Bingham He hopes that the Artemis Generation will be motivated to tackle difficult challenges and further NASA’s mission to benefit humanity. “Be sure to learn from those who came before you, but be bold and unafraid to innovate,” he advised.
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