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GRUVE Lab

A bright, colorful, cone-like shape is viewed in a CAVE environment.  The three side walls and floor are all screens and display this vibrant visualization.
The CAVE in the GRUVE Lab is capable of running highly immersive VR experiences through powerful projectors, mirrors, an infrared motion tracking system, and active-shutter glasses.
Credits: NASA

About

The GRUVE (Glenn Reconfigurable User-Interface and Virtual Reality Exploration) Lab is located within the GVIS Lab. It is home to the CAVE, which is predominantly used for mission scenarios and to tour virtual environments of NASA facilities.

How GRUVE Works

GRUVE allows multiple people to view a visualization in 3D together. These visualizations include 3D models of NASA facilities and intricate images created from collected data. 

Powerful projectors and mirrors, in combination with an infrared motion tracking system and active-shutter glasses, allow viewers to view 3D models and data in perfect perspective. 3D models effectively pop off the screen and remain proportional no matter where the user with the pair of tracking glasses moves in the environment. 

The CAVE can be driven by either a Windows or Linux computer system, enabling the team to use the best environment for a given problem and software tool. 

This diagram shows a to scale man standing in a CAVE environment.  He is surrounded by three walls around him, two projectors and two tracking cameras above him, and two mirrors hidden behind the walls.
The CAVE setup immerses the user in 3D visualizations through walls on all sides, projectors from above, tracking cameras, and mirrors hidden behind the facade.
Visbox, Inc.

Benefits of GRUVE

The CAVE’s technology provides a unique advantage for researchers, scientists, engineers, and others. Seeing and analyzing forces and data that would otherwise not be viewable to the human eye allows the observer to understand their subject matter in more detail. 

Benefits of GRUVE to research include: 

  • Providing an immersive environment: with large screens to fill peripheral vision and stereoscopic projection for a real sense of three-dimensional space, more parts of the brain are engaged, and the user is better able to understand problems and solve them faster 
  • More effective collaboration: the ability to see each other in the virtual reality environment makes GRUVE better for collaboration than traditional VR technology 
  • Seeing complex data and flows in 3D: this makes it easier for both experts and non-experts to understand the data 
  • Providing greater resolution and larger display size: this allows details to be displayed without losing their context 
  • Delivering faster and more accurate manipulation and viewing of models, including CAD data, with fewer errors: this results in a faster time to market and less re-work 

All members of NASA Glenn may use GRUVE for their projects.

Applications of Immersive 3D Environments

  • Fluid dynamics analysis (CFD) 
  • Point cloud data, e.g., LiDAR 
  • Virtual design reviews 
  • Virtual manufacturing testing 
  • Computer Aided Design (CAD) 
  • 3D imaging data 
  • Training and education 
  • Virtual procedures 
  • Biomedical research 
  • Molecular dynamics 
  • Virtual building walkthroughs 
  • Showroom “theater” 
  • Education and outreach 
  • Building Information Management (BIM) 
  • Big data and data mining 
  • Cybersecurity data analysis 
  • Safety systems analysis 
  • Microfocus CT scan data 
  • Electron microscopy 
  • 3D photos and videos 

Data Types Supported

  • Point cloud data 
  • Volume data 
  • Computational fluid dynamics (CFD) 
  • Computer Aided Design (CAD) 
  • Molecular dynamics 

GRUVE Hardware 

  • Linux CAVE node 
  • Windows 10 CAVE node 
  • CAVE wall 
  • Stereo glasses 
  • Audio system 
  • Tracking system 
  • Wand 

Software Available in the GRUVE Lab 

  • The Windows node attached to the GRUVE Lab runs middleware software, which enables Unity-developed applications to run in the CAVE. This greatly expands the number of VR applications that can be run. 
  • Vrui VR Toolkit-based applications such as LiDAR viewer and 3D visualizer 
  • VMD – Visual Molecular Dynamics 
  • ParaView 
  • COVISE– Collaborative Visualization and Simulation Environment

Other Visualization Devices

The GVIS Lab maintains a large collection of computing, visualization, and user interaction devices including: 

  • Virtual reality display devices 
  • Head-mounted displays 
  • Room-scale CAVE 
  • Augmented reality head-mounted displays 
  • 3D displays 
  • Psuedo-3D displays 
  • Pepper’s Ghost display 
  • Persistence of Vision (POV) LED display 
  • Light field technology- based displays 
  • Projection devices for projected AR 
  • Natural user interface devices 
  • Hand gesture recognition devices 
  • Motion capture devices 
  • Cameras for mixed reality 
  • Computing hardware 
  • High-end laptops 
  • High-end desktops 
  • High-end tablets and smartphones 
  • Cameras 
  • Stereo 3D camera 
  • 180/360 camera 
  • Flight simulators 
  • 3D printers 

All these devices are available for employees to try and test for possible application to their work. 

A girl wearing a VR headset and holding a controller in her hand gazes at a 3D environment of a wind tunnel facility.  The walls around her and the floor beneath her are screens and display parts of this visualization.
A Graphics and Visualization Lab (GVIS) intern in the Cave Automatic Virtual Environment (CAVE).
NASA

Contact Us 

Need to reach us? You can send an email directly to the GVIS Team (GRC-DL-GVIS@mail.nasa.gov) or to the team leader, Herb Schilling (hschilling@nasa.gov). 

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Last Updated
Jul 23, 2025
Location
Glenn Research Center

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      Liftoff of Endeavour on the STS-68 mission.
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      Left: The Space Radar Laboratory-2 payload in Endeavour’s cargo bay, showing SIR-C (with the JPL logo on it), X-SAR (the long bar atop SIR-C), and MAPS (with the LaRC logo on it). Middle: The STS-68 Blue Team of Daniel W. Bursch, top, Steven L. Smith, and Thomas D. Jones in their sleep bunks. Right: Tile damage on Endeavour’s starboard Orbital Maneuvering System pod caused by a strike from a tile from Endeavour’s front window rim that came loose during the ascent.

      Left: Steven L. Smith, left, and Peter J.K. “Jeff” Wisoff set up the bicycle ergometer in the shuttle’s middeck. Middle: The STS-68 Red Team of Terrence W. Wilcutt, top, Wisoff, and Michael A. Baker in their sleep bunks. Right: Wilcutt consults the flight plan for the next maneuver.
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      Left: Michael A. Baker prepares to take photographs through the commander’s window. Middle: Thomas D. Jones, left, Daniel W. Bursch, and Baker hold various cameras in Endeavour’s flight deck. Right: Terrence W. Wilcutt with four cameras.

      Left: Thomas D. Jones, left, and Daniel W. Bursch consult a map in an atlas developed specifically for the SRL-2 mission. Middle: Jones takes photographs through the overhead window. Right: Steven L. Smith takes photographs through the overhead window.
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      Left: Eruption of Klyuchevskaya volcano on Russia’s Kamchatka Peninsula. Middle: Radar image of Klyuchevskaya volcano. Right: Comparison of radar images of Mt. Pinatubo in The Philippines taken during SRL-1 in April 1994 and SRL-2 in October 1994.
      The STS-68 crew continued their Earth observations for the remainder of the 11-day flight, having received a one-day extension from Mission Control. On the mission’s eighth day, they lowered Endeavour’s orbit to 124 miles to begin a series of interferometry studies that called for extremely precise orbital maneuvering to within 30 feet of the orbits flown during SRL-1, the most precise in shuttle history to that time. These near-perfectly repeating orbits allowed the construction of three-dimensional contour images of selected sites. The astronauts repaired a failed payload high rate recorder and continued working on middeck and biomedical experiments.

      Left: Steven L. Smith, left, conducts a biomedical experiment as Michael A. Baker monitors. Right: Peter J.K. “Jeff” Wisoff, left, and Smith repair a payload high rate recorder.

      A selection of STS-68 crew Earth observation photographs. Left: The San Francisco Bay area. Middle left: The Niagara Falls and Buffalo area. Middle right: Riyadh, Saudi Arabia. Right: Another view of the Klyuchevskaya volcano on Russia’s Kamchatka Peninsula.

      The high inclination orbit afforded the astronauts great views of the aurora australis, or southern lights.
      On this mission in particular, the STS-68 astronauts spent considerable time looking out the window, their images complementing the data taken by the radar instruments. Their high inclination orbit enabled views of parts of the planet not seen during typical shuttle missions, including spectacular views of the southern lights, or aurora australis.

      Two versions of the inflight STS-68 crew photo.
      On flight day 11, with most of the onboard film exposed and consumables running low, the astronauts prepared for their return to Earth the following day. Baker and Wilcutt tested Endeavour’s reaction control system thrusters and aerodynamic surfaces in preparation for deorbit and descent through the atmosphere, while the rest of the crew busied themselves with shutting down experiments and stowing away unneeded equipment.

      Left: Endeavour moments before touchdown at California’s Edwards Air Force Base. Middle: Michael A. Baker brings Endeavour home to close out STS-68 and a successful SRL-2 mission. Right: Baker gets a congratulatory tap on the shoulder from Terrence W. Wilcutt following wheels stop.

      Left: As workers process Endeavour on the runway, Columbia atop a Shuttle Carrier Aircraft (SCA) flies overhead on its way to the Palmdale facility for refurbishment. Right: Mounted atop an SCA, Endeavour departs Edwards for the cross-country trip to NASA’s Kennedy Space Center in Florida.
      On Oct. 11, the astronauts closed Endeavour’s payload bay doors, donned their launch and entry suits, and strapped themselves into their seats for entry and landing. Thick cloud cover at the KSC primary landing site forced first a two-orbit delay in their landing, then an eventual diversion to Edwards Air Force Base (AFB) in California. The crew fired Endeavour’s OMS engines to drop out of orbit. Baker piloted Endeavour to a smooth landing at Edwards, ending the 11-day 5-hour 46-minute flight. The crew had orbited the Earth 182 times. Workers at Edwards safed the vehicle and placed it atop a Shuttle Carrier Aircraft for the ferry flight back to KSC. The duo left Edwards on Oct. 19, and after stops at Biggs Army Airfield in El Paso, Texas, Dyess AFB in Abilene, Texas, and Eglin AFB in the Florida panhandle, arrived at KSC the next day. Workers there began preparing Endeavour for its next flight, STS-67, in March 1995. Meanwhile, a Gulfstream jet flew the astronauts back to Ellington Field in Houston for reunions with their families.
      Diane Evans, SIR-C project scientist, summarized the scientific return from STS-68, “We’ve had a phenomenally successful mission.” The radar instrument collected 60 terabits of data, filling 67 miles of magnetic tape during the mission. In 1990s technology, that equated to a pile of floppy disks 15 miles high! In 2006, using an updated comparison, astronaut Jones equated that to a stack of CDs 65 feet high. The radar instruments completed 910 data takes of 572 targets during about 80 hours of imaging. To complement the radar data, the astronauts took nearly 14,000 photographs using 14 different cameras. To image the various targets required more than 400 maneuvers of the shuttle, requiring 22,000 keystrokes in the orbiter’s computer. The use of interferometry, requiring precision orbital tracking of the shuttle, to create three-dimensional topographic maps, marks another significant accomplishment of the mission. Scientists published more than 5,000 papers using data from the SRL missions.
      Enjoy the crew narrate a video about the STS-68 mission. Read Wilcutt’s recollections of the mission in his oral history with the JSC History Office.
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