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USSF opens registration for second annual AI challenge
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By NASA
NASA/Charles Beason Two students guide their rover through an obstacle course in this April 11, 2025, image from the 2025 Human Exploration Rover Challenge. The annual engineering competition – one of NASA’s longest standing student challenges – is in its 31st year. This year’s competition challenged teams to design, build, and test a lunar rover powered by either human pilots or remote control. More than 500 students with 75 teams from around the world participated, representing 35 colleges and universities, 38 high schools, and two middle schools from 20 states, Puerto Rico, and 16 other nations.
See the 2025 winners.
Image credit: NASA/Charles Beason
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By NASA
by Dary Felix Garcia
NASA is preparing to make history by sending humans to the Moon’s South Pole. There, astronauts will conduct moonwalks for exploration, science experiments, and prepare humanity for the journey to Mars. Missions of this scale require extensive planning, especially when accounting for emergency scenarios such as a crew member becoming incapacitated.
To address this critical risk, the South Pole Safety Challenge invited the public to develop a compact, effective device capable of safely rescuing astronauts during emergency situations on the Moon’s surface. Given the harsh and unpredictable conditions of the lunar South Pole, the rescue system must be lightweight, easy to use, and able to transport an incapacitated crew member weighing approximately 755 lbs. (343 kg), representing the crew member and their suit, without the help of the lunar rover. It must also be capable of covering up to 1.24 miles (2 kilometers) across slopes as steep as 20 degrees.
“The initiative saved the government an estimated $1,000,000 and more than three years of work had the solutions been produced using in-house existing resources,” said Ryon Stewart, acting Program Manager of NASA’s Center of Excellence for Collaborative Innovation. “The effort demonstrated how crowdsourcing provides NASA with a wide diversity of innovative ideas and skills.”
The global challenge received 385 unique ideas from 61 countries. Five standout solutions received a share of the $45,000 prize purse. Each of the selected solutions demonstrated creativity, practicality, and direct relevance to NASA’s needs for future Moon missions.
The global challenge received 385 unique ideas from 61 countries. Five standout solutions received a share of the $45,000 prize purse. Each of the selected solutions demonstrated creativity, practicality, and direct relevance to NASA’s needs for future Moon missions.
First Place: VERTEX by Hugo Shelley – A self-deploying four-wheeled motorized stretcher that converts from a compact cylinder into a frame that securely encases an immobilized crew member for transport up to 6.2 miles (10 kilometers). Second Place: MoonWheel by Chamara Mahesh – A foldable manual trolley designed for challenging terrain and rapid deployment by an individual astronaut. Third Place: Portable Foldable Compact Emergency Stretcher by Sbarellati team – A foldable stretcher compatible with NASA’s Exploration Extravehicular Activity spacesuit. Third Place: Advanced Surface Transport for Rescue (ASTRA) by Pierre-Alexandre Aubé – A collapsible three-wheeled device with a 1.2 mile (2 kilometer) range. Third Place: Getting Rick to Roll! by InventorParents – A rapidly deployable, tool-free design suited for functionality in low gravity settings. NASA is identifying how to integrate some features of the winning ideas into current and future mission designs. Most intriguing are the collapsible concepts of many of the designs that would save crucial mass and volume. Additionally, the submissions offered innovative wheel designs to enhance current concepts. NASA expects to incorporate some features into planning for surface operations of the Moon.
HeroX hosted the challenge on behalf of NASA’s Extravehicular Activity and Human Surface Mobility Program. The NASA Tournament Lab, part of the Prizes, Challenges, and Crowdsourcing program in the Space Technology Mission Directorate, managed the challenge. The program supports global public competitions and crowdsourcing as tools to advance NASA research and development and other mission needs.
Find more opportunities at https://www.nasa.gov/get-involved/
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By USH
Some time ago, while visiting the Grand Canyon in Arizona, a photographer captured several short video clips of the landscape. In one of those clips, an unusual anomaly was discovered.
The original footage is only 1.9 seconds long, but within that moment, something remarkable was caught on camera. An unidentified aerial phenomenon (UAP) flashed across the frame, visible for less than a second, only noticeable when the video was paused and analyzed frame by frame.
The object was moving at an astonishing speed, covering an estimated two to three miles in under a second, far beyond the capabilities of any conventional aircraft, drone, or helicopter.
This isn’t the first time such anomalous flying objects have been observed. Their characteristics defy comparison with known aerial technology.
Some skeptics have proposed that the object might have been a rock thrown into the canyon from behind the camera. However, that explanation seems unlikely. Most people can only throw objects at speeds of 10 to 20 meters per second (approximately 22 to 45 mph). The velocity of this object far exceeded that range, and its near-invisibility in the unedited video suggests it was moving much faster.
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By NASA
4 Min Read NASA Student Challenge Prepares Future Designers for Lunar Missions
At NASA’s Johnson Space Center in Houston, the next generation of lunar explorers and engineers are already hard at work. Some started with sketchbooks and others worked with computer-aided design files, but all had a vision of how design could thrive in extreme environments.
Thanks to NASA’s Student Design Challenge, Spacesuit User Interface Technologies for Students (SUITS), those visions are finding their way into real mission technologies.
NASA’s Spacesuit User Interface Technologies for Students (SUITS) teams test their augmented reality devices at the Mars Rock Yard during the 2025 test week at Johnson Space Center in Houston.
Credit: NASA/James Blair The SUITS challenge invites university and graduate students from across the U.S. to design, build, and test interactive displays integrated into spacesuit helmets, continuing an eight-year tradition of hands-on field evaluations that simulate conditions astronauts may face on the lunar surface. The technology aims to support astronauts with real-time navigation, task management, and scientific data visualization during moonwalks. While the challenge provides a unique opportunity to contribute to future lunar missions, for many participants, SUITS offers something more: a launchpad to aerospace careers.
The challenge fosters collaboration between students in design, engineering, and computer science—mirroring the teamwork needed for real mission development.
NASA SUITS teams test their augmented reality devices at Johnson’s Mars Rock Yard on May 21, 2025.
Credit: NASA/Robert Markowitz SUITS taught me how design can be pushed to solve for the many niche challenges that come with an environment as unique and unforgiving as space.
Keya Shah
Softgoods Engineering Technologist
Keya Shah, now a softgoods engineering technologist in Johnson’s Softgoods Laboratory, discovered her path through SUITS while studying industrial design at the Rhode Island School of Design (RISD).
“SUITS taught me how design can be pushed to solve for the many niche challenges that come with an environment as unique and unforgiving as space,” Shah said. “Whether applied to digital or physical products, it gave me a deep understanding of how intuitive and thoughtfully designed solutions are vital for space exploration.”
As chief designer for her team’s 2024 Mars spacewalk project, Shah led more than 30 designers and developers through rounds of user flow mapping, iterative prototyping, and interface testing.
“Design holds its value in making you think beyond just the ‘what’ to solve a problem and figure out ‘how’ to make the solution most efficient and user-oriented,” she said, “SUITS emphasized that, and I continually strive to highlight these strengths with the softgoods I design.”
Shah now works on fabric-based flight hardware at Johnson, including thermal and acoustic insulation blankets, tool stowage packs, and spacesuit components.
“There’s a very exciting future in human space exploration at the intersection of softgoods with hardgoods and the digital world, through innovations like smart textiles, wearable technology, and soft robotics,” Shah said. “I look forward to being part of it.”
Softgoods Engineering Technologist Keya Shah evaluates the SUITS interface design during the 2025 test week.
Credit: NASA/James Blair For RISD alumnus Felix Arwen, now a softgoods engineer at Johnson, the challenge offered invaluable hands-on experience. “It gave me the opportunity to take projects from concept to a finished, tested product—something most classrooms didn’t push me to do,” Arwen said.
Serving as a technical adviser and liaison between SUITS designers and engineers, Arwen helped bridge gaps between disciplines—a skill critical to NASA’s team-based approach.
“It seems obvious now, but I didn’t always realize how much design contributes to space exploration,” Arwen said. “The creative, iterative process is invaluable. Our work isn’t just about aesthetics—it’s about usability, safety, and mission success.”
Arwen played a key role in expanding RISD’s presence across multiple NASA Student Design Challenges, including the Human Exploration Rover Challenge, the Micro-g Neutral Buoyancy Experiment Design Teams, and the Breakthrough, Innovative, and Game-changing Idea Challenge. The teams, often partnering with Brown University, demonstrated how a design-focused education can uniquely contribute to solving complex engineering problems.
“NASA’s Student Design Challenges gave me the structure to focus my efforts on learning new skills and pursuing projects I didn’t even know I’d be interested in,” he said.
It seems obvious now, but I didn’t always realize how much design contributes to space exploration. The creative, iterative process is invaluable. Our work isn’t just about aesthetics—it’s about usability, safety, and mission success.
Felix Arwen
Softgoods Engineer
Softgoods Engineer Felix Arwen tests hardware while wearing pressurized gloves inside a vacuum glovebox. Both Arwen and Shah remain involved with SUITS as mentors and judges, eager to support the next generation of space designers.
Their advice to current participants? Build a portfolio that reflects your passion, seek opportunities outside the classroom, and do not be afraid to apply for roles that might not seem to fit a designer.
“While the number of openings for a designer at NASA might be low, there will always be a need for good design work, and if you have the portfolio to back it up, you can apply to engineering roles that just might not know they need you yet,” Arwen said.
SUIT teams test their augmented reality devices during nighttime activities on May 21, 2025.
Credit: NASA/Robert MarkowitzNASA/Robert Markowitz As NASA prepares for lunar missions, the SUITS challenge continues to bridge the gap between student imagination and real-world innovation, inspiring a new wave of space-ready problem-solvers.
“Design pushes you to consistently ask ‘what if?’ and reimagine what’s possible,” Shah said. “That kind of perspective will always stay core to NASA.”
Are you interested in joining the next NASA SUITS challenge? Find more information here.
The next challenge will open for proposals at the end of August 2025.
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Sumer Loggins
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Last Updated Jun 10, 2025 Related Terms
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By European Space Agency
The European Space Agency’s (ESA) newest planetary defender has opened its ‘eye’ to the cosmos for the first time. The Flyeye telescope’s ‘first light’ marks the beginning of a new chapter in how we scan the skies for new near-Earth asteroids and comets.
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